Guides

Guides

Straight answers on audio plugins, your DAW, and making music, written properly so you can fix the thing or make the thing. The technique comes first and it is free, whether or not you ever buy anything from us.

Grouped below by what you are trying to do. Use the search to jump straight to one.

Using plugins in your DAW or editor

Which formats each host loads, where they install, and why a plugin you just bought is not showing up.

For producers

Using audio plugins in Logic Pro, and why they are not showing up

Logic takes Audio Units, not VST. Where they install, the Plug-in Manager, Reset and Rescan, and validating a stubborn plugin yourself with auval.

For beginners

Using audio plugins in GarageBand

GarageBand takes Audio Units, not VST. Where they install, how to add one to a track, and why a plugin you just installed is not showing up.

For producers

Using audio plugins in Ableton Live

Live takes VST2, VST3 and, on a Mac, Audio Units. Where they install, the Plug-Ins settings, and the rescan that fixes a plugin that will not appear.

For producers

Using audio plugins in FL Studio

FL takes VST, VST3 and, on a Mac, Audio Units. Where they install, the Find and Verify plugins scan, and why a plugin you just added is not showing up.

For producers

Using audio plugins in Studio One

Studio One takes VST3 and, on a Mac, Audio Units. Where they install, the Locations and blocklist settings, and why a plugin is not showing up.

For producers

Using audio plugins in Cubase

Cubase takes VST3, not AU, and VST2 is on the way out. Where they install, the Plug-in Manager and blocklist, and why yours is not showing up.

For producers

Using audio plugins in REAPER

REAPER takes VST, VST3 and, on a Mac, Audio Units. Where they install, the path and re-scan settings, and the fix for a plugin that will not appear.

For producers

Using audio plugins in Bitwig Studio

Bitwig takes VST2, VST3 and CLAP, but no Audio Units. Where they install, the Locations and rescan settings, and why a plugin is not showing up.

For producers

Using audio plugins in Pro Tools

Pro Tools takes AAX only, not VST or AU. Where AAX installs, the iLok and scan gotchas, and why a plugin you just bought is not showing up.

For editors

Using third-party audio plugins in Final Cut Pro

Final Cut takes Audio Units, not VST. Where they install, why yours is not showing up, and the four limitations nobody mentions.

For editors

Using audio plugins in DaVinci Resolve

Resolve loads VST and, on Mac, Audio Units, in the free version too. Where they install, the one folder it ignores, and why yours is not showing in Fairlight.

For editors

Using audio plugins in Adobe Premiere Pro

Premiere takes VST and, on a Mac, Audio Units. The Audio Plug-in Manager, where they install, the folder it ignores, and why yours is not showing up.

Plugin formats, installing & fixing problems

Which format to download, where each one goes on Mac and Windows, and the checklist when a plugin will not appear.

Troubleshooting

Why is my audio plugin not showing up in my DAW?

The seven ordinary reasons a plugin goes missing, in the order to check them, and the one that catches nearly everyone, whatever host you use.

Troubleshooting

Plugin is damaged and can't be opened: the macOS fix

Why macOS calls a plugin damaged or unverified, the Open Anyway and Terminal fixes, and why a signed, notarized plugin never triggers it.

Troubleshooting

Why is my export silent? Fixing a silent bounce or render

The quick checklist, and the big one for self-playing instruments: an offline bounce captures silence, so you bounce it in realtime instead.

Formats

AU, VST3 and AAX: which audio plugin format do you need?

What each format is, which host takes which, where they install, and a simple rule for picking the download that will actually show up.

Installing

How to install audio plugins on macOS, and why they do not show up

Where each format installs, the difference between the two Library folders, the one some apps ignore, and the checklist for a plugin that will not appear.

Installing

How to install audio plugins on Windows, and why they do not show up

The VST3 folder, the SmartScreen warning, the Unblock step people miss, and the checklist for a plugin that will not appear in your DAW.

Fixing problems

Why is there no sound coming from my plugin?

The usual causes in order, from mute and routing to missing MIDI, an empty patch, a stuck gate, or CPU overload, with a symptom to fix table.

Fixing problems

Why does my audio crackle and pop?

Why playback crackles, clicks and drops out, what buffer size actually does, why it gets worse as a project grows, and how to stop clicks while recording.

Fixing problems

My plugin crashes my DAW

Why a plugin crashes or freezes your DAW, how to find the culprit from the crash log and safe mode, the fixes in order, and how to stop it recurring.

Formats

What is a VST plugin?

What VST means and who made it, the difference between an instrument and an effect, VST2 versus VST3, and why VST is not the only plugin format.

Fixing problems

AU validation failed in Logic Pro

Why Logic disables a plugin that fails AU validation, the usual causes, and how to fix and re-run validation in the Plug-in Manager.

Fixing problems

Why is my recording out of time?

Why a recorded part plays back early or late, what latency and delay compensation are, and how to record in time with a low buffer and direct monitoring.

Making music

How to actually make the thing: ambient, drone, pads, lo-fi, basslines, generative, and music you own.

For beginners

I want to make music but don't know where to start

A starting map for adults with no experience, no gear and not much time. What to ignore, and a first week that ends with actual music.

For beginners

How to make music without knowing any music theory

Theory describes what sounds good, it is not a licence you need first. The three shortcuts that do the same job, including the four chord loops everyone uses.

For beginners

How to make ambient music when you can't play an instrument

Ambient is the friendliest doorway in: slow, textural, forgiving. The four ingredients, the three settings that matter, and a first piece tonight.

For producers

How to make generative ambient that plays itself

Generative music is a system, not a loop. Drones that drift out of phase, randomness fenced to a scale, and slow moves over minutes.

For producers

How to make a drone sound for ambient and film

What a drone is, how to build one from a held note, how to keep it moving over minutes, and how to sit it under a scene.

For producers

How to make a synth pad

What makes a sound a pad, how to build a lush one from scratch, how to make it evolve instead of sitting still, and how to fit it in a mix.

For producers

How to turn a sample into an instrument

Set the root so it plays in tune, loop it so it sustains, and turn a static sample into an evolving, playable texture.

For producers

Chord progressions for ambient and cinematic music

Why cinematic chords float instead of resolving, which modes give which feeling, five progressions to start from, and how to voice them big.

For producers

How to write an acid bassline that actually moves

Acid is not a filter sweep. It is accent and slide, one repeating cell, and a pattern locked to the kick.

For producers

How to make a lo-fi hip hop beat

The swung boom-bap drums, the jazzy chords, the simple bass, and the tape and vinyl wear that turns a clean loop into a lo-fi one.

For producers

Wow, flutter and saturation: how the tape sound actually works

What each control physically is, the numbers a real cassette deck hits, and how much is too much before it reads as broken.

For producers

Voice leading: why your chords sound like a keyboard demo

The same four chords sound amateur or beautiful depending entirely on which notes move and how far.

For creators

How to make royalty-free background music for videos and streams

What royalty-free and owning your music really mean, why making your own is safer for monetized videos, and how to write a bed that stays out of the way.

For creators

How to make music for video games

Why game music has to loop and adapt, how layered stems and interchangeable sections work, and how to keep it out of the way of the game.

For producers

How to make dark ambient and cinematic ambient

Low drones and sub rumble, dissonance and minor modes, field recordings and noise, and slow evolution that feels heavy without being loud.

For producers

How to make acid techno

The 303 line with accent, slide and resonant sweeps, the driving four-on-the-floor kick, and the hypnotic repetition that carries a long track.

For producers

How to make a riser or build-up

Pitch risers and noise sweeps from scratch, the silence before the drop, and layering several risers so the build actually hits.

For producers

How to make an evolving tape loop

Loop a phrase, layer loops of different lengths so they drift out of phase, and let it wear out until it becomes a different piece.

For producers

How to make a bassline

The four jobs of a bassline: lock to the kick, follow the chord roots, stay in one register, and repeat a short cell until it turns into a hook.

For producers

How to make synthwave

The palette and how to build it: detuned saw leads, a driving arp bass, lush pads, gated 80s drums, and the nostalgic major-over-minor feel.

For producers

How to make a soundscape

Layering field recordings, drones and processed samples, then using granular, reverb and panning to give it space and slow movement.

Start here

How to make ambient music

A primer: start from a slow pad or drone, use open harmony and long reverb, add a texture, and let it change very gradually. Links out to the deeper guides.

For producers

How to write a melody

What makes a melody memorable: a short motif repeated and varied, mostly stepwise motion with a few leaps, a clear contour, and landing on chord tones.

Theory

How to write a chord progression

Build chords from a key, the diatonic table in C major, the progressions that show up everywhere, and how tension and resolution carry a song.

For producers

How to make vaporwave

The slowed, hazy sound from chopped loops, big reverb and tape warble, plus how to stay on the right side of copyright with your own material.

Foundations

What is MIDI and how does it work?

What MIDI is, why it is control data and not audio, the messages it carries like note and velocity, and how producers use it to edit and swap sounds.

Theory

What are scales and keys in music?

What a scale and a key are, the major and minor step patterns, C major and A minor side by side, and why staying in a key makes notes sound right.

For producers

How to make house music

The four on the floor kick and off-beat hat, a bouncing sidechained bass, piano and organ stabs, and how to arrange a house track in phrases.

Foundations

What is a synthesizer and how does it work?

What a synth is, the oscillator to filter to amplifier signal path, what each control does, and the main types from subtractive to FM to granular.

Synthesis

What is an ADSR envelope?

The four envelope stages, why attack, decay and release are times but sustain is a level, and how the same envelope shapes volume or filter.

Foundations

What is a DAW and which one should you use?

What a digital audio workstation is and does, a fair rundown of the main ones and what each is known for, and how to pick one and start free.

For producers

How to make techno

The driving four on the floor kick, hypnotic repetition, rolling bass and atmosphere, and how to build a track that evolves over minutes.

Synthesis

What is FM synthesis?

How FM makes sound by one oscillator modulating another, why the ratio sets the character, and what it is good for, from bells to punchy bass.

Foundations

What is an audio interface and do you need one?

What an audio interface is and does, whether you actually need one (no if you work in the box), and what to look for if you do.

Foundations

What is quantization and should you quantize?

What quantizing is, how the grid and strength work, how to tighten timing without killing the groove, and when to leave a part loose.

For producers

How to make trance

The offbeat rolling bass, supersaw leads and lush pads, the long breakdown that rebuilds into the drop, and how to arrange it at 130 to 140 BPM.

Synthesis

What is wavetable synthesis?

How a wavetable holds many single-cycle waves and scanning through them morphs the tone, why it suits evolving digital sounds, and how it differs from FM.

Synthesis

What is an LFO?

What a low frequency oscillator is, the rate, depth and shape controls, the classic uses from vibrato to filter wobble, and how it differs from an envelope.

Foundations

What are sample rate and bit depth?

What sample rate and bit depth mean, the Nyquist idea, what 16 and 24 bit give you, what to actually use, and what dithering is for.

For producers

How to make hip hop beats

The drum core, the sample or loop, and the bass that locks to the kick, the tempo ranges from boom bap to trap, and how to stay clear of copyright.

Synthesis

What is a filter?

What a filter does, cutoff and resonance, the low-pass, high-pass, band-pass and notch types, and the filter envelope that gives a synth its movement.

Sound design

How to make a bass sound

Choosing the oscillator, keeping the bass mono and solid, layering a clean sub with a character layer, and adding saturation so it reads on small speakers.

For producers

How to make future bass

The moving detuned supersaw chords, the pitched vocal chops, the half-time drop, and the hard kick sidechain that makes the chords breathe.

Synthesis

What is an oscillator?

What an oscillator is, what the waveforms sound like, why synths use more than one and detune them, and how it starts every synth sound.

Sound design

How to make a lead synth sound

Choosing the oscillator and unison for a lead that cuts through, mono versus poly and glide, and the filter, envelope and effects that place it.

For producers

How to make phonk

The cowbell melody, the distorted 808 and hard drums, the chopped Memphis vocals and cassette texture, and how to stay clear of copyright.

For producers

How to make chiptune (8-bit music)

Making 8-bit music with the limited palette of old sound chips: pulse and triangle waves, a noise channel, few voices, and fast arpeggios that fake chords.

Sound design

How to make a chord stab

Turning a chord into a short, punchy hit with a fast attack and quick release, the sounds and 7th chords that work, and placing stabs on the offbeats.

Synthesis

What is a waveform?

What a waveform is and why its shape sets the timbre, what the basic waves sound like from sine to saw to noise, and how complex sounds are built from them.

For producers

How to make future garage

The shuffled 2-step drums, deep sub bass, pitched vocal chops and wide reverb pads, and the restraint that gives future garage its melancholic space.

Sound design

How to make a reese bass

How to build the detuned, phasing growl of a reese bass, keep the low end solid in mono, and add the movement and distortion that give it bite.

For producers

How to make chillwave

The dreamy, nostalgic sound of warm vintage synths, heavy reverb and a washed-out tape haze, with slowed samples and buried vocals at a relaxed tempo.

Technique

How to make an arpeggio

What an arpeggio is, how an arpeggiator turns a held chord into a pattern, the rate, direction and octave controls, and how it differs from a sequencer.

Synthesis

What is polyphony?

What polyphony is, the difference between monophonic and polyphonic synths, what voices and voice stealing mean, and where paraphonic sits between them.

For producers

How to make disco

The four-on-the-floor kick, off-beat open hats, and octave-jumping funky bassline, plus string and brass stabs, chanking guitar, and what nu-disco adds.

Technique

How to make a vocal chop

How to cut a vocal into fragments, re-pitch and arrange them into a hook or a rhythmic texture, and how to stay on the right side of copyright.

Synthesis

What is unison?

How unison stacks detuned copies of a note for a thick, wide sound, what the voice, detune and spread controls do, and what a supersaw really is.

Sound design

How to make a pluck sound

How to shape a short, percussive pluck with a fast attack and quick decay, a filter envelope that snaps closed, and the oscillator choices that make it sharp or soft.

Technique

What is syncopation?

What syncopation is, how accenting the off-beats against the strong beats creates groove, the ways to add it, and why it drives funk, disco and dance music.

Production

How to structure a song

The common sections of a pop and an electronic track, how long each usually runs, and how to shape an energy map so the chorus or drop lands.

For producers

How to make ambient techno

How to blend techno's steady pulse with ambient's deep pads, drones and dub delays into something hypnotic and textural rather than peak-time.

Sound design

How to make a sub bass

What a sub bass is, which clean wave to use, how to make it translate on small speakers, and how to fit it with the kick so they do not fight.

Synthesis

What is timbre?

What timbre is, why a piano and a violin sound different on the same note, and how a synth shapes it with oscillators, filters and envelopes.

Theory

What is a chord?

What a chord is, how triads are built by stacking thirds, what makes a chord major or minor, and what seventh and suspended chords add.

Sound design

How to make a wobble bass

How to make the dubstep wobble bass with an LFO on the filter cutoff, sync it to the tempo, and add resonance and distortion for the growl.

For producers

How to make synthpop

How to build 1980s synthpop from synth bass, leads and pads, drum machines and a catchy vocal hook, and how it differs from synthwave.

Production

How to finish a track

Why tracks stall and how to actually finish them: arrange early, limit your palette, commit decisions, and accept that done beats perfect.

Mixing, mastering & exporting

Getting the finished track loud enough, clean enough, and out the door for streaming.

Mastering

How loud should my master be? LUFS for Spotify, YouTube and Apple Music

What LUFS is, the level each platform normalizes to, why they turn loud masters down, and a safe target for true peak and loudness.

Mixing

Why does my mix sound muddy? And how to fix it

The low-mid buildup that causes mud, which frequencies to look at, and an ordered fix list from high-pass filtering to keeping the low end mono.

Mixing

What is a compressor and how do you use it?

What threshold, ratio, attack and release actually do, when to reach for compression, and how to avoid the pumping of over-compression.

Mastering

How to master a track

What mastering does and cannot do, the usual chain order from corrective EQ to the limiter, a sensible loudness target, and knowing when to stop.

Mixing

What is EQ and how do you use it?

What an EQ does, the band types and the bell's frequency, gain and Q, cutting before boosting, and using EQ to unmask sounds that clash.

Mixing

What is reverb and how do you use it?

The types from room to plate to convolution, what pre-delay, decay and damping do, and how to add space without muddying the mix.

Mastering

What is a limiter and how do you use it?

How a limiter holds a ceiling, why it is the last thing on your master, how it differs from a clipper, and how to avoid crushing a track.

Mixing

What is sidechain compression and how do you do it?

The kick ducks the bass pumping effect, how to set it up with a key input, and the other jobs sidechaining does like ducking music under a voice.

Mixing

What is gain staging and how do you do it?

Keeping levels sensible at every step so nothing clips, the target your tracks should sit at, and why hitting the red makes a mix sound worse, not louder.

Mixing

How to mix vocals

The standard vocal chain in order, the EQ moves that add clarity without harshness, and how to carve a pocket so every word cuts through.

Mixing

What is stereo width and how do you widen a mix?

What stereo width is, the techniques that widen a mix safely, why the low end stays mono, and why you always check the result in mono.

Mixing

What is parallel compression?

How blending a heavily compressed copy under the dry signal adds body while keeping the transients, how to set it up, and where it shines.

Mixing

What is phase in audio?

What phase is, how phase cancellation thins a sound, what causes it from multi-mic to wideners, and how to check and fix it by summing to mono.

Mixing

What is a de-esser?

What a de-esser is, why sibilance gets harsh, how to set one so it tames the ess sounds without dulling the vocal, and what to do without one.

Mixing

What is headroom in audio?

What headroom is, why leaving room below 0 dBFS stops clipping and helps mastering, how much to leave, and how it differs from the noise floor.

Mixing

What is bussing?

What a bus and an aux send are, how a subgroup lets you process a group together, when to use a send for shared reverb, and how the two differ.

Mixing

What is dry vs wet signal?

What dry and wet signal mean, how the dry/wet mix control blends them, when an effect runs fully wet, and the difference between insert and send effects.

Mixing

What is mid-side processing?

How mid-side splits a stereo signal into centre and sides so you can widen, keep the low end mono, or treat the centre and edges of a mix separately.

Mixing

What is a decibel (dB)?

What a decibel is and why it is logarithmic, what the 3, 6 and 10 dB rules of thumb mean, and how dBFS, dBu and dB SPL differ.

Mixing

What is a transient?

What a transient is and why it carries the punch, how a transient shaper reshapes attack and sustain, and how it differs from a compressor.

Mixing

What is distortion and saturation?

What distortion and saturation do, how they add harmonics, the difference between warm even harmonics and harsher odd ones, and soft versus hard clipping.

Mixing

What is chorus?

How chorus copies a signal, delays and modulates it, and mixes it back for a thicker, wider shimmer, what the controls do, and how it differs from a flanger.

Mixing

How to use a reference track

What a reference track is, why comparing your mix to a released song keeps your ears honest, how to choose one, and how to level-match and A/B.

Mixing

What is a noise gate?

What a noise gate does, what the threshold, attack, hold and release controls mean, its cleanup and gated-reverb uses, and how it differs from an expander.

Mixing

What is a delay effect?

How a delay effect makes echoes, what the time, feedback and mix controls do, the digital, analog and tape types, and how to keep it from cluttering.

Sound for film & video

Scoring a scene, placing sound in a real space, and the craft of music that supports picture without pulling focus.

When a new one lands

One email when we publish another, or when a new Tunary instrument ships. No newsletter, no schedule.