Put your music somewhere else
THALM takes music you already have and places it in a real space — the next room, down the hall, out on the street, inside a passing car. In a video editor the placement follows your timeline, so it lands exactly with the cut. Worldizing, without leaving your editor.
An audio effect (AU · VST3) for Final Cut Pro, Premiere Pro and DaVinci Resolve — and every DAW.
Launch price — $89 for the first two weeks, then $129.
You don't set filters — you set a place. The geometry drives the sound; move through a wall and you hear the wall.
Draw a route over time and the sound travels with your host's playhead, so the journey lands exactly with your edit — tested end to end in Final Cut Pro.
STAY PUT pins the music in one spot and you move around it. MOVE THROUGH sends you on a route through the building over time.
Rename rooms, set each room's character, draw your own map, edit the outside world — all saved to a cross-project bank you can reuse.
How is the music playing in that space? Live, a wireless set, a gramophone, a PA horn, a phone speaker, a concert rig, a music box.
Keeping a tune intelligible two floors away is a different problem from putting a voice through a phone — and it's measured to get it right.
Most audio plugins ignore video editors. THALM is an Audio Unit and a VST3, so it loads straight into Final Cut Pro (tested end to end), Premiere Pro and DaVinci Resolve — and the journey follows your playhead, so a source drifting down a corridor cuts perfectly with the picture. It's the character you'd chase by worldizing, without leaving the edit.
The browser demo runs the same engine as the plugin — place the music, walk it through the building, and hear what survives the journey.