Help · Tunary Instruments 005

VRESK

A drone, texture and sound-design engine. One continuous voice in FREE, or polyphonic from MIDI. Nine different machines under your hands, with two reverb spaces built in.

This page is the manual. It is kept up to date here, so there is nothing to re-download when something changes. Last updated 4 September 2026.

It is an instrument, not an effect

VRESK makes its own sound. It goes on an instrument track, a software-instrument track or a synth track, whatever your host calls it. It does not go on an insert of a plain audio track.

The one that catches everyone first. On an audio track VRESK's own meters move, but you hear nothing, because an audio track only passes audio that was recorded onto it or fed into its input. Put VRESK on an instrument track and it comes through.

The fastest way to hear it

  1. Make a new instrument track and put VRESK on it.
  2. Check the SOUND switch on the left is ON, lit orange.
  3. Check GATE reads FREE. In FREE, VRESK plays itself, so you should hear a drone straight away with no note played.
  4. Turn the big ROOT knob in the middle to move the pitch.

If it is still silent, the Every control tab has a short "I hear nothing" checklist near the top.

FREE and MIDI, the two ways it plays

The shape of the panel

The big knob in the middle is ROOT, the pitch, because it does most of the work. The twelve smaller knobs orbit it, coloured by what they touch: orange is the generator, blue is the space, sand is the output. The legend sits under the small meters on the left. The nine-cell grid top-left picks the engine.

The one line to keep reading

Under the algorithm grid there is a short line of text. It names the engine you are on and, more usefully, tells you what FOLD does in that engine. Every knob on VRESK changes meaning depending on the algorithm, so that line is the quickest way to know what the hands are doing.